Prerequisites:
Setup
See extensive guide to see how to compile DLL and avoid TLS problems.
Using TwitchLib with Unity (extensive version)
Prerequisites:
- Unity 2017.1+
- SourceTree
- Visual Studio
Step 1 - Clone TwitchLib repository
Example with SourceTree
- Get Repository URL by clicking the Clone or Download button. See GIF
- Clone in SourceTree See GIF
Step 2 - Open and build project into DLLs
Example using Visual Studio
Step 3 - Create Unity Project
- Create new Unity project See GIF
- In Unity select: Edit > Project Settings > Player
- Scroll down to Api Compatibility Level and select “.NET 4.6” or higher See GIF
- Import TwitchLib DLLs See GIF
Step 4 - Setup Twitch App
Create a twitch account for your bot
Step 5 - Setup Unity integration
TLS Fix:
public bool CertificateValidationMonoFix(System.Object sender, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors)
{
bool isOk = true;
if (sslPolicyErrors == SslPolicyErrors.None)
{
return true;
}
foreach (X509ChainStatus status in chain.ChainStatus)
{
if (status.Status == X509ChainStatusFlags.RevocationStatusUnknown)
{
continue;
}
chain.ChainPolicy.RevocationFlag = X509RevocationFlag.EntireChain;
chain.ChainPolicy.RevocationMode = X509RevocationMode.Online;
chain.ChainPolicy.UrlRetrievalTimeout = new TimeSpan(0, 1, 0);
chain.ChainPolicy.VerificationFlags = X509VerificationFlags.AllFlags;
bool chainIsValid = chain.Build((X509Certificate2)certificate);
if (!chainIsValid)
{
isOk = false;
}
}
return isOk;
}
Step 6 - Making your first call
Now it's just a matter of exploring the API's provided by TwitchLib and hooking into the events you need :)