TwitchLib 3.5.3
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Using TwitchLib with Unity (short version)

Prerequisites:

  • Unity 2017.1+

Setup

See extensive guide to see how to compile DLL and avoid TLS problems.

Using TwitchLib with Unity (extensive version)

Prerequisites:

  • Unity 2017.1+
  • SourceTree
  • Visual Studio

Step 1 - Clone TwitchLib repository

Example with SourceTree

  • Get Repository URL by clicking the Clone or Download button. See GIF
  • Clone in SourceTree See GIF

Step 2 - Open and build project into DLLs

Example using Visual Studio

Step 3 - Create Unity Project

  • Create new Unity project See GIF
  • In Unity select: Edit > Project Settings > Player
  • Scroll down to Api Compatibility Level and select “.NET 4.6” or higher See GIF
  • Import TwitchLib DLLs See GIF

Step 4 - Setup Twitch App

Create a twitch account for your bot

Step 5 - Setup Unity integration

TLS Fix:

public bool CertificateValidationMonoFix(System.Object sender, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors)
{
bool isOk = true;
if (sslPolicyErrors == SslPolicyErrors.None)
{
return true;
}
foreach (X509ChainStatus status in chain.ChainStatus)
{
if (status.Status == X509ChainStatusFlags.RevocationStatusUnknown)
{
continue;
}
chain.ChainPolicy.RevocationFlag = X509RevocationFlag.EntireChain;
chain.ChainPolicy.RevocationMode = X509RevocationMode.Online;
chain.ChainPolicy.UrlRetrievalTimeout = new TimeSpan(0, 1, 0);
chain.ChainPolicy.VerificationFlags = X509VerificationFlags.AllFlags;
bool chainIsValid = chain.Build((X509Certificate2)certificate);
if (!chainIsValid)
{
isOk = false;
}
}
return isOk;
}

Step 6 - Making your first call

Now it's just a matter of exploring the API's provided by TwitchLib and hooking into the events you need :)